Raid SimCraft
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Faster runs, new Champions, ready for every patch

Less waiting, the newest Champions, and a simulator that keeps working when RAID updates.

Up to 3× faster to start

SimCraft now keeps your account ready between runs. Change the team, press Run again, and the battles start almost straight away.

Preparing your account for the next run

~11 s
~3 s

50 Demon Lord battles

39 s
32 s

50 Hydra battles

16 s
10 s

Measured on our server with the same team and the same battle seeds, before and after. The results were identical, just faster. The first run after an import still prepares from scratch, and that is faster too: about 7 seconds instead of 11.

New Champions are in

Theimios the Everdrinker, Unblinking and Shore-spear Fionn are ready to simulate, with game data up to September 26. Even if your exporter is older than a Champion, SimCraft now shows the right name.

Demon Lord report with Shore-spear Fionn in the team
A live Demon Lord run with Shore-spear Fionn in slot 5.

Keeps working after game updates

When RAID adds a Champion or a gear Set before SimCraft knows about it, your run no longer fails. SimCraft skips just that piece, runs everything else and tells you exactly what it left out:

  • A new Champion sits out, and the rest of the team is simulated.
  • A piece of gear from an unknown Set counts as an empty slot.
  • An export made on a newer game version is still accepted.
Simulation details listing an empty slot and a note that the result may be inaccurate
A test run in which Kael's weapon uses a Set the simulator does not know yet. The report shows the empty slot and says the result may be inaccurate.

Once SimCraft catches up with the patch, the same run is complete again. You don't need to re-export.

Checked against a real battle

We replayed a recorded Demon Lord battle with the game's own random rolls. SimCraft matched it turn for turn, 186 turns in both, and landed within 0.04% of the damage the game recorded.

Wide Hydra damage ranges are real too. Whether a key Champion survives changes the outcome, and SimCraft shows that spread instead of hiding it.

Also new

  • Fair queue. When several players run at once, their runs take turns. One long comparison no longer holds everyone up.
  • Cleaner share links. Reports now live at /simcraft/report/…, and older links still open.
  • Shared reports tell the whole story. Anyone opening your link sees the same notes about skipped content that you do.
Run SimCraft