Raid SimCraft
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Advanced mode: gear, Relics and Champion Pools

Quick Sim keeps the familiar team setup. Advanced mode opens the tools for comparing builds and replacements, with one Run SimCraft button for the whole calculation.

Advanced team setup with Build, Skills and Pool controls
Switch to Advanced mode in the bottom bar. Build, Skills and Pool sit above each Champion.

Try your account gear

Open Build → Gear above a Champion. The Fitting Room follows the game’s 3×3 layout: Weapon, Helmet, Shield; Gauntlets, Chest, Boots; Ring, Amulet, Banner. Filter by Set, Rank, Rarity, Level, owner or stats, then choose a piece.

Fitting Room with nine gear slots and account inventory
Borrowing an item removes it from its previous owner in this simulation. Check warnings if another team member now has an empty slot. Your in-game equipment stays unchanged.

Compare replacement Champions

Open Pool above the position you want to test. The current Champion remains a candidate. Add alternatives and save the pool; leave the other positions fixed. The cards show Level, Ascension and Awakening, with the same sorting as the roster.

Replacement pool showing candidate portraits and the run budget
One Champion instance can occupy only one position in a simulated team, even when selected in several pools. Distinct copies on your account remain distinct Champions. Pool search compares saved builds; it does not automatically level Champions to 60 or optimize all their gear.

Try Relics and Gemstones

In Build, open the Relic editor. Start with an owned Relic or enable Show all Relics to try a hypothetical one. Adjust Rank, Level and compatible Gemstones, then save the simulated build.

Relic editor with rank, level and Gemstone choices
A hypothetical build is a planning option. It does not mean your account owns that Relic or its upgrades.

Inspect the finalists

After a pool or gear comparison, inspect the ranked results. Expand a candidate to see the team, equipment and stats behind its score. Look at the number of battles as well as the ranking.

Ranked results from a local interface test with six candidates
This screenshot is a real local development test with only two confirmation battles per finalist. It illustrates the interface, not a reliable winning build. Screening is heuristic and can miss a strong candidate; finalists are checked with fresh common seeds.

Press Run SimCraft once

Preparation, screening and time-budget checks happen automatically. The pool picker shows legal team counts and the current estimate. If the search is too large, reduce the pool or confirmation battles.

For an encounter without timing data, SimCraft first measures two battles. It may then ask you to narrow the selection. The compute budget is 15 minutes; queue time is separate, and stopping workers or saving the report can add a short interval.

Background tabs and connection loss

You can switch tabs while a run is in progress. A temporary network interruption does not cancel the calculation; the page reconnects when it can.

If the browser reports that you left the page, the server waits one minute before cancelling. Reloading or returning during that minute keeps the run alive. Browsers cannot reliably distinguish every tab closure from navigation or a lost connection. If no departure signal reaches the server, the run may finish within its compute budget. Use Cancel for an immediate stop.

Other changes

  • Champion details show current equipped stats.
  • Full reports include Champion portraits, builds and comparison details.
  • Desktop rosters fit eight cards per row, with a compact mobile layout.
  • Run diagnostics distinguish explicit cancellation, page departure and service shutdown.

The screenshots above show the live interface from September 21, except the labelled local results example.

Try Advanced mode